AI research · world models · physical systems

I build AI systems for physical worlds.

I design learning systems that reason over structure, adapt across changing conditions, and stay useful when simulation meets the constraints of the real world.

Generalization beyond one simulator, dataset, or control task.

My recent research sits at the intersection of model-based RL, graph neural networks, physics-informed simulation, and engineered systems. The throughline is practical: learn useful structure from complex systems and test whether it still works when conditions shift.

Research writing and code releases, with a point of view.

A research Substack is in development for essays that look across papers rather than treating each one in isolation. More code and artifacts will follow as recent work moves from pre-publication to public release.

A wider set of systems, from classrooms to sport.

Before my academic career, I competed in two Olympic Games in modern pentathlon. I have also taught and mentored in engineering and sustainability, served in governance roles, and continue to work on sustainability in sport through Racing To Zero.